About
Alluvial is an open-world RPG game I am working on in my spare time. While at university I worked on some prototypes for distant terrain rendering and voxel collision systems. For my master’s thesis, I spent two years working on an open-world game engine with procedural environment generation, a terrain voxel system, and distant forest and terrain rendering. Since then I have been working on improving those features and expanding the engine.
Dev Blog
In 2017 I wrote a series of dev blog posts documenting my existing features and new development. I didn’t find it a very effective way to share progress updates on the game, so I stopped making new posts. But I’ve archived all of the old posts here:
- - 20 Dec 2017 »New Tree Colors
- - 02 Dec 2017 »Quarter Wrapup
- - 17 Oct 2017 »Summer Review
- - 06 Jul 2017 »Thoughts on Game Design
- - 29 Jun 2017 »New Voxel Terrain
- - 23 Jun 2017 »Mind The Gap
- - 30 Apr 2017 »Back, With Mountains
- - 18 Mar 2017 »Hiatus
- - 03 Mar 2017 »More Work On Terrain Features
- - 24 Feb 2017 »Inventory Rewrite
- - 17 Feb 2017 »First Of Many Slow Weeks
- - 10 Feb 2017 »Castles, Trees, and Walk Animations
- - 03 Feb 2017 »World Grid Experimentation
- - 31 Jan 2017 »Second post!
- - 29 Dec 2016 »First post!
Current Screenshots
Old Screenshots
Screenshots