Alluvial is an open-world RPG game I am working on in my spare time. While at university I worked on some prototypes for distant terrain rendering and voxel collision systems. For my master’s thesis, I spent two years working on an open-world game engine with procedural environment generation, a terrain voxel system, and distant forest and terrain rendering. Since then I have been working on improving those features and expanding the engine.

Dev Blog

In 2017 I wrote a series of dev blog posts documenting my existing features and new development. I didn’t find it a very effective way to share progress updates on the game, so I stopped making new posts. But I’ve archived all of the old posts here:

Current Screenshots

Old Screenshots