Fractal Renderer
About
Using CUDA and OpenMPI, I wrote a Madelbrot fractal renderer to run on GPU-accelerated clusters. Using a network of 27 workstations, the following video was produced by rendering each frame individually with super-sample anti-aliasing and smooth coloring.
Towards the end, the image becomes blocky and fades to a single color when the precision (double) is no longer sufficient to differentiate individual pixels. The fractal itself actually continues on infinitely.
Video
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Screenshots