About
Hi there. My name is Ian Dunn and this my personal website.
- If you’re looking for my resume or other similar info, check here: https://iandunn.me
- A few years ago I taught some classes at Cal Poly. You can find my old course material here: https://calpoly-iandunn.github.io/
I currently work full-time at Intel as a 3D graphics driver performance engineer. But in my spare time I sometimes work on a few personal projects. You can find details about those, and some older projects I’ve stopped working on, below.
Current Projects
ionEngine
3D application framework
Alluvial
Open-world action RPG
Past Projects
Relic
Procedural terrain generation
ICEX Visualization
Volumetric data visualization
Fractal Renderer
Mandelbrot fractal renderer
Ray Tracer
Basic software ray tracer
Happy Cabbage Adventure
Platform adventure game
Oculus Rift Racer
Virtual reality racing game
ICEX Reconstruction
Geometric surface reconstruction
AlloyRender
Heterogeneous render compositor
Chopper
Toy helicopter dodging game
Adrift
Space-combat FPS roguelike
Chronicle
Adventure game
Fireflight
Global Game Jam 2012
Geometric Conquest
Simple RTS game